Holovia 1.8 brings iOS support, Game Center integration, new environments (Daylight, Sunset, Night), a full performance overhaul, smoother controls, a new streak system, and major gameplay improvements. Plus dozens of bug fixes and visual upgrades.
New Features
- iOS support — Holovia is now available on the App Store
- Game Center integration — leaderboards and future challenges enabled
- New environments and styles: Daylight, Sunset, and Night, including new terrain variations
- Mission rewards system — collect rewards directly from the mission menu
- Unique player ID system — enables skin ownership and reward tracking
- Animated UI buttons — all buttons now respond visually to input
- New loading screen
- Credits screen added
- Birds added for ambient world detail
- Firebase integration for improved feedback and analytics
- Bug reporting system — report issues directly from the settings menu
- Notifications system added
- New streak system — build streaks for bonus points and rewards
- Cube personality added and visible in the menu
Improvements & Changes
- Adaptive performance system automatically adjusts performance based on device
- Manual performance settings added in the redesigned settings menu
- Major performance overhaul, especially for low-end devices
- Input smoothing added to reduce stutter and improve responsiveness
- Improved haptic feedback on iOS
- Wall generator can now spawn multiple walls at once
- Visual enhancements including deeper gridline colors
- Twisting walls now change colour during rotation
- New and improved high-speed effects
- Pause button moved to a new location
- Power-up UI moved behind the pause menu
- 2x indicator moved behind the pause menu
- Mission text size adjusted
- All walls and speeds have been rebalanced
- Distance between grid switches has been reduced
- Classic mode no longer unlocks new gamemodes, allowing it to remain a practice-focused mode
- Some skins now require a high score, streak, or games played to unlock
- Walls are now slightly slower directly after a revive, giving players a fairer chance to recover
- Music now continues correctly after a restart
- Early-run flavour text has been added
- A larger reward has been added for completing the streak
- Some cubes now have faces for added personality
Bug Fixes
- Shooter pieces no longer shoot through other walls
- You can no longer shoot through high-speed moving walls
- Dash through 10 red walls now works properly
- Side-shifting walls no longer move after starting a dash
- Shifting walls now always show a green indicator hole
- Rotating walls no longer show a player highlight
- Power-ups no longer get collected unless the player actually catches them
- You can no longer dash through a twisting wall while it is twisting
- Twisting walls no longer kill the player during the tutorial
- Fire has been removed from twisting 5x5 walls
- Shooter pieces now only fire when in front of the player, unless they are self-shooting wall pieces