Patch Notes
Latest update notes for Holovia.
Version 1.9.0.3
Latest
Holovia 1.9.0.3 focuses on significantly faster startup times and
correcting the version information displayed in the game.
Improvements & Changes
- Significantly reduced the time required to start the game
- Improved initialization performance during startup
- Updated the version code displayed in the settings menu
Bug Fixes
- Fixed an issue where the displayed version code was not updated correctly
- Fixed an issue that could cause extremely long startup times
Version 1.9.0.2
Holovia 1.9.0.2 was a private development build used for internal testing
and preparation for the 1.9.0.3 release. It was not released publicly.
Private Development
- Internal development and testing changes
- Startup and stability testing
- Preparation for the 1.9.0.3 public release
- Various internal maintenance changes
Version 1.9.0.1
Holovia 1.9.0.1 focuses on online compatibility, Challenge Race reliability,
improved coin feedback, and loading and startup stability.
Improvements & Changes
- Added a required-update flow to keep online features compatible with the latest version
- Challenge Race creation, joining, result handling, and recovery have been improved when a run is interrupted
- Challenge prizes are now reserved more safely and recovered correctly when creation does not complete
- Improved online leaderboard, race, and multiplayer validation for a more reliable experience
- Coin pickup audio now uses varied sounds and rising pitch feedback during coin rows
- Coin pickup volume and haptic feedback have been rebalanced
- Improved loading, startup, settings, and update-screen behaviour
- Added further localization and interface refinements across race and online systems
Bug Fixes
- Fixed inactive Challenge Race runs remaining active and affecting results or rewards
- Fixed several Challenge Race join, reward, cleanup, and reconnection issues
- Fixed overlapping coin pickup sounds during fast collection
- Fixed multiple online, menu, loading, and stability issues
Version 1.9
Holovia 1.9 introduces Challenge Races, Replay Runs, live two-player Online Multiplayer,
a new Race Hub, dynamic environment transitions, the new Cluster Shooter Wall,
eleven new daily mission types, and major gameplay, leaderboard, localization,
replay, and stability improvements.
New Features
- Challenge Races have been added, allowing players to create public or private races for others to compete in
- Challenge creators can choose the game mode, revive rules, visibility, and an optional winner coin prize
- Challenges can be joined through Explore, an exact race code, or a shared Holovia link
- Replay Runs have been added, allowing players to race against ghosts from their own completed runs
- Compatible cloud replays from the global leaderboard can now be opened directly as races
- Live two-player Online Multiplayer has been added with lobby creation, lobby codes, ready states, and synchronized race starts
- A new Race Hub now provides access to Challenge Race, Replay Run, and Online Multiplayer
- Dedicated race intros, progress displays, result screens, win and loss notifications, and reward claiming have been added
- Daylight, Sunset, and Night can now transition dynamically during gameplay
- The new Cluster Shooter Wall launches groups of shooter pieces in waves and appears later in a run
- Eleven new daily mission types have been added across shooting, shields, dashing, shifting walls, streaks, coins, revives, movement, and Replay Runs
- Longest mission streak is now tracked in player statistics
- A new scoreboard Search flow has been added to make players easier to find
- Replay ghosts now include a dedicated marker and live distance display
Improvements & Changes
- Wall generation now uses a chunk-based system to keep connected wall sequences stable across normal gameplay, replays, and multiplayer
- Replay and multiplayer races now preserve wall decisions, random streams, difficulty progress, and special-wall state more accurately
- Online Multiplayer gives both players the same synchronized seed, wall layout, start time, and race conditions
- Opponent movement, dashes, and flow feedback are synchronized through a live remote ghost
- Online Multiplayer is non-ranked and disables perks, revives, rewards, replay saving, and high-score submission for fair play
- Public Challenge Races can now be filtered, refreshed, and loaded progressively while browsing
- Race Hub lists now use caching, background refreshes, row pooling, and clearer loading, empty, and connection-error states
- Replay lists now support sorting and keep the newest 50 local runs to control storage use
- Cloud replay files are cached locally for faster repeat access and cleaned up when no longer needed
- Replay files now preserve more run identity, score, wall state, revive, perk, and version information
- Replay ghost movement, dash timing, chunk continuation, visibility, hole stops, and wall matching have been refined
- Race pause, quit, restart, HUD, intro, game-over, and result routing now remain separate from normal runs
- Race rewards only appear when earned and result scores are placed consistently for both players
- Shooter pieces now provide clearer danger icons, launch feedback, collision volumes, and lane-aware hit detection
- The Cluster Shooter Wall uses its own material, launch cue, and rocket-flight audio
- Wall highlighting has been rebuilt with cleaner overlays, outlines, priority handling, and pass feedback
- Power-up pickup protection has been improved during fast movement and close wall interactions
- Wall progression, unlock timing, special-wall selection, revive continuation, and late-run difficulty have received further balancing
- Camera shake, haptics, dash effects, player animations, and wall-pass feedback have been polished
- Sky, horizon, fog, terrain, floor, reflections, ambience, and lighting now blend more smoothly between environments
- Player details now display the Player ID using localized labels
- Race, high-score, and default notifications can now use distinct sounds with a safe fallback
- Challenge Race, Replay Run, Online Multiplayer, result, validation, and game-mode text has been localized across all supported languages
- Race menus and result screens have received new materials, colors, icons, loading states, responsive layouts, and navigation feedback
- The outdated exact-score and twist-dash daily missions have been retired
Bug Fixes
- Fixed multiple cases where replay ghosts could desynchronize, snap, disappear incorrectly, stop at the wrong wall, or react to live player movement
- Fixed invalid, incomplete, or incompatible replay files being allowed to start a race
- Fixed several replay visibility, wall-grid, revive, score, result, and cleanup issues
- Fixed multiplayer join timing, lobby listener, same-seed generation, ready-state, disconnect, result, cleanup, and host or client asymmetry issues
- Fixed race screens showing stale information, incorrect scores, incorrect reward states, missing localization, or misleading connection errors
- Fixed several shooter-piece collision, warning, lane, wall-impact, audio-tail, and cleanup issues
- Fixed interrupted environment transitions and several background style continuity issues
- Fixed multiple wall generation, power-up, revive continuation, and special-wall state issues
- Fixed multiple Race Hub dropdown, tab, slider, button, layout, loading, and navigation issues
- Reduced unnecessary Firebase reads and improved backend validation, retries, session cleanup, and security rules
- Improved multiplayer lifecycle handling when a player leaves, disconnects, is removed, or finishes a race
- Multiple additional gameplay, interface, localization, performance, and stability fixes
Version 1.8.0.5
Holovia 1.8.0.5 focuses on a major onboarding overhaul, clearer movement guidance,
stronger dash feedback, improved wall balancing, new skins, leaderboard upgrades,
and multiple user interface improvements.
New Features
- New hold-swipe onboarding lesson added with guided practice walls
- New post-tutorial transition wall added to improve the move into normal gameplay
- Added six new skins: Crysim, Trysim, Brysim, Grysim, Prysim, and Vrysim
- Leaderboard player profiles now display games played and last online information
- New startup tips and gameplay hints have been added
Improvements & Changes
- Tutorial completely redesigned into a shorter and more focused onboarding experience
- Tutorial now focuses on normal movement and dash-only walls before entering the main game
- Added dedicated hold-swipe teaching with guided practice, movement demonstrations, and release prompts
- Added slow-motion assistance during important tutorial and dash learning moments
- Dash guidance has been improved with stronger visual, haptic, camera, and player feedback
- Dash opportunities now provide clearer cues during normal gameplay
- Movement previews now better display nearby valid cells and longer swipe paths
- Added haptic feedback for repeated hold-swipe movement
- Wall progression has been rebalanced with smoother score-based unlocks and difficulty ramps
- Early-game wall patterns have been redesigned to be easier to read
- Added new basic wall variations for early gameplay
- Reduced the frequency of fake walls
- Shooter walls now provide clearer warning prompts before firing
- Added proximity-based haptic feedback for incoming shooter pieces
- Notification system improved with custom progress bars and persistent progress notifications
- Queued notifications can now refresh more cleanly while playing
- Notification hide animations have been cleaned up
- Game-over messages now better match the player’s progress and avoid misleading restart text
- Global leaderboard row interface improved with expandable player details and better click handling
- Shop items are now automatically sorted by price
- Shop requirement and currency messages have been improved
- Improved localization support across shop, notifications, and gameplay feedback
Bug Fixes
- Fixed multiple tutorial flow and progression issues
- Fixed several notification refresh and display issues
- Fixed various wall generation and balancing issues
- Fixed multiple leaderboard interface issues
- Fixed several shop requirement and unlock display issues
- Fixed various localization and text display issues
- Multiple gameplay, UI, and stability fixes
Version 1.8.0.4
Holovia 1.8.0.4 focuses on gameplay polish, tutorial improvements,
new ambience systems, better touch controls, scoreboard notifications,
and multiple gameplay fixes across several wall types.
New Features
- Cloud notifications have been added for the Holovia scoreboard system
- Ambient background sounds have been added for every style
- You can now play using two fingers
- You can now rest a finger on the screen while playing without interrupting movement
- Easy Mode has been added for the tutorial
- Flow is now tracked and saved in player statistics
Improvements & Changes
- Tutorial text has been fully reworked for better clarity and onboarding
- HUD adjustments have been made for advertisements and screen layout improvements
- Player shader lighting has been adjusted slightly for improved visual clarity
- Dash targeting has been improved and now always stops at the correct hole
Bug Fixes
- Fixed an issue where exploding dash walls could leave shield visuals behind
- Fixed tutorial shooter pieces breaking unexpectedly
- Fixed an issue where shifting walls could sometimes spawn without holes
Version 1.8.0.3
Holovia 1.8.0.3 introduces the new cross-platform Holovia scoreboard system,
skin progression, upgrades, improved startup systems, new UI upgrades,
in-app purchases, and several gameplay fixes.
New Features
- New Holovia cross-platform scoreboard system added for iOS and Android
- The original Game Center scoreboard is still available on iOS
- New local and global scoreboard UI added
- Skin level progression system added for every skin
- Skin upgrades have been added
- New graphics selection menu added
- Stats tab added to view various gameplay statistics
- Players are now asked to choose a name for the custom scoreboard system
- In-game notifications now display mission progression and new high scores
- In-app purchases have been added, including a No Ads package and a Supporter package
Improvements & Changes
- Unity Ads issues on iOS have been resolved
- Consent and startup flow redesigned into a single startup menu
- Old consent screen system has been removed
- Version code location in settings has been changed
- Level-up sound added
- Multiple Firebase integration improvements and fixes
- Self-shooting wall pieces have been completely removed from the game
Bug Fixes
- Fixed an issue where shooter pieces could launch without leaving a hole behind
- Fixed an issue where shifting wall shields would not properly explode the wall
Version 1.8.0.2
Holovia 1.8.0.2 focuses on improved ad startup reliability, better rewarded ad handling,
cleaner startup behaviour, and visual polish following the 1.8.0.1 update.
Improvements & Changes
- Improved rewarded ad startup reliability on iOS and Android
- Improved startup handling for privacy, consent, and ad initialization flows
- Added stronger startup protection to prevent ads from silently becoming unavailable
- Improved rewarded ad fallback and retry behaviour
- Improved notification permission timing to reduce startup conflicts
- Added additional internal diagnostics for ad startup and rewarded ad availability
Bug Fixes
- Fixed rare cases where rewarded ads could remain unavailable after launching the game
- Fixed cases where rewarded buttons could stay disabled without a clear startup reason
- Fixed several startup timing edge cases related to ad initialization
- Fixed an issue where the Holon outline could appear thicker than the rest of the outline
Version 1.8.0.1
Holovia 1.8.0.1 focuses on polish, Game Center improvements, balancing,
startup quality-of-life features, and multiple gameplay fixes following the 1.8 release.
Improvements & Changes
- Startup tips have been added
- A version number is now displayed in the settings menu
- Share links now correctly use the App Store link on iOS
- Firebase SDK has now been added to iOS
- Climb mode early-game balancing has been adjusted slightly for new players
- Power-ups can no longer be missed because of badly timed collection moments
- Reinstalling the game will now properly restore previous Game Center scores
- Rush and Shift Game Center connections now work correctly
Bug Fixes
- “Close to high score” skin feedback now only appears when the score is actually close to the required high score
- Yellow skin now displays correctly
Version 1.8
Holovia 1.8 brings iOS support, Game Center integration, new environments
(Daylight, Sunset, Night), a full performance overhaul, smoother controls,
a new streak system, and major gameplay improvements. Plus dozens of bug fixes
and visual upgrades.
New Features
- iOS support — Holovia is now available on the App Store
- Game Center integration — leaderboards and future challenges enabled
- New environments and styles: Daylight, Sunset, and Night, including new terrain variations
- Mission rewards system — collect rewards directly from the mission menu
- Unique player ID system — enables skin ownership and reward tracking
- Animated UI buttons — all buttons now respond visually to input
- New loading screen
- Credits screen added
- Birds added for ambient world detail
- Firebase integration for improved feedback and analytics
- Bug reporting system — report issues directly from the settings menu
- Notifications system added
- New streak system — build streaks for bonus points and rewards
- Cube personality added and visible in the menu
Improvements & Changes
- Adaptive performance system automatically adjusts performance based on device
- Manual performance settings added in the redesigned settings menu
- Major performance overhaul, especially for low-end devices
- Input smoothing added to reduce stutter and improve responsiveness
- Improved haptic feedback on iOS
- Wall generator can now spawn multiple walls at once
- Visual enhancements including deeper gridline colors
- Twisting walls now change colour during rotation
- New and improved high-speed effects
- Pause button moved to a new location
- Power-up UI moved behind the pause menu
- 2x indicator moved behind the pause menu
- Mission text size adjusted
- All walls and speeds have been rebalanced
- Distance between grid switches has been reduced
- Classic mode no longer unlocks new gamemodes, allowing it to remain a practice-focused mode
- Some skins now require a high score, streak, or games played to unlock
- Walls are now slightly slower directly after a revive, giving players a fairer chance to recover
- Music now continues correctly after a restart
- Early-run flavour text has been added
- A larger reward has been added for completing the streak
- Some cubes now have faces for added personality
Bug Fixes
- Shooter pieces no longer shoot through other walls
- You can no longer shoot through high-speed moving walls
- Dash through 10 red walls now works properly
- Side-shifting walls no longer move after starting a dash
- Shifting walls now always show a green indicator hole
- Rotating walls no longer show a player highlight
- Power-ups no longer get collected unless the player actually catches them
- You can no longer dash through a twisting wall while it is twisting
- Twisting walls no longer kill the player during the tutorial
- Fire has been removed from twisting 5x5 walls
- Shooter pieces now only fire when in front of the player, unless they are self-shooting wall pieces
Version 1.7
- Patch notes not available.