Patch Notes

Latest update notes for Holovia.

Version 1.9.0.9

Latest

Holovia 1.9.0.9 brings the first lessons into a normal Climb run, refines camera framing on larger grids, eases late Climb speed, and improves protection after shield hits and revives.

First-Run Guidance

  • The Start button now begins a Climb run directly, with swipe and dash guidance built into the opening walls instead of a separate required tutorial
  • A hand gesture and short, translated hints show the next swipe or double tap without covering the play area with extra panels
  • The opening walls slow down while a new player learns the controls; a correctly aligned swipe lets the wall continue sooner
  • Progress is saved after a real swipe and a successful dash through the guided opening; unfinished lessons return after an interrupted attempt

Improvements & Changes

  • Refined the gesture hand's placement across screen sizes and added a clearer two-tap animation
  • Improved the 3×3, 4×4, and 5×5 camera composition and smoothed its movement as the grid changes, while keeping the player in view
  • Reduced the late-stage 5×5 wall speed in Climb a little further
  • Race navigation is available without first completing the new opening lessons

Bug Fixes

  • Extended the brief collision protection after a shield hit or revive to prevent an immediate second hit
  • Improved tutorial recovery after death, restart, or interrupted play so unfinished guidance can resume correctly
  • Improved syncing of completed tutorial progress when online services become available later

Version 1.9.0.8

Holovia 1.9.0.8 brings a more hands-on tutorial, shared Game Center leaderboard profiles, refined camera framing, improved revive protection, build-size optimizations, and further gameplay and interface fixes.

New Features

  • Added a guided first-wall exercise that waits while players find the opening, with a position marker, red and green guidance, and a success effect when correctly aligned
  • Devices using the same verified Game Center account can now share one Holovia leaderboard name and each mode's highest score
  • Existing linked Game Center profiles can now be restored on another supported device without choosing a new leaderboard name
  • Added a spectator indicator showing when an opponent is actively watching your Online Multiplayer run

Improvements & Changes

  • Shortened the opening tutorial to two swipe walls followed by three dash walls
  • Refined the tutorial hand's placement and double-tap animation, with a brief reminder when a missed dash causes a retry
  • Tutorial guidance now stays behind the player and clears more consistently during passes, deaths, and rewinds
  • Adjusted camera framing to bring the action closer, with tailored positioning for 3×3, 4×4, and 5×5 grids
  • Improved camera fitting across screen sizes and made grid transitions smoother, including when camera shake is disabled
  • Slightly reduced late-stage 5×5 wall speed in Climb
  • Reviving now activates the standard shield with a five-second timer and visible feedback
  • Increased protection against immediate follow-up collisions after shield hits and during revive transitions
  • Removed fake walls from newly generated Online Multiplayer courses
  • Improved the transition from the loading screen to initial language selection
  • Removed unused runtime resources and improved iOS release compression to reduce unnecessary build size
  • Additional performance and stability improvements

Bug Fixes

  • Fixed shooter pieces and cluster shooters launching before their wall became the front wall
  • Fixed required shockwave pickups disappearing when space around a fake wall became too tight
  • Fixed cases where interrupted dash or explosion states could prevent dashing after a revive
  • Fixed wall pieces becoming misaligned when a death interrupted their movement
  • Fixed tutorial markers remaining visible after a failed attempt and delays before the next tutorial wall
  • Fixed power-up indicator layout issues in the minimal UI
  • Fixed menu controls appearing during restart transitions
  • Fixed background mountains moving ahead of the floor while a new run was being prepared
  • Fixed bright outlines changing the appearance of dark Cobra and Crimson replay and multiplayer ghosts
  • Improved data export and deletion for players without a completed public online profile

Version 1.9.0.7

Holovia 1.9.0.7 improves age-aware privacy, child-directed rewarded ads, limited usage statistics, and startup reliability while keeping the game playable when optional services are unavailable.

Privacy & Age Groups

  • Added a clearer age choice between Under 16 and 16 or older
  • Under-16 players can separately choose whether to share limited, aggregated usage statistics
  • Age changes now reapply the correct privacy and advertising route; a restart is used when a native ad SDK has already been started
  • Improved Privacy & Data button ordering and labels for each age group
  • Opening privacy choices from Settings no longer triggers the first-start consent flow a second time
  • Privacy prompts keep the game UI visible while temporarily blocking input until the choice is complete

Child-Directed Rewarded Ads

  • Under-16 players can use the existing rewarded ad for voluntary revives and Daily Streak rewards
  • Child-directed rewarded requests use the configured contextual child route and do not enable banners, interstitials, or forced ads for under-16 players
  • Players aged 16 or older continue to use the existing adult advertising flow
  • On iOS, the child-directed route remains disabled pending device verification
  • Rewarded availability and revive controls now refresh when a fill arrives, including store builds
  • Improved ad initialization timing and routing diagnostics to prevent ads silently remaining unavailable after startup

Usage Statistics & Developer Dashboard

  • Added a separate limited usage route for consented, aggregated gameplay counters
  • Added age-group day totals for active install days, sessions, runs, modes, tutorials, performance, and fixed death categories
  • Added limited retention totals for D1, D3, D7, D14, and D30
  • Developer Dashboard now shows Under 16 and 16+ measurements separately from player-profile analytics
  • Dashboard labels distinguish received measurement batches from unique players and identify data that is not observable

Startup, Gameplay & Stability

  • Improved startup gating so optional privacy and online checks do not block offline gameplay unnecessarily
  • Improved recovery after changing age groups and returning to the game
  • Fixed cases where rewarded buttons could remain disabled after an ad became ready
  • Improved safeguards around native SDK initialization and duplicate ad managers
  • Additional Android, privacy, interface, and stability fixes

Version 1.9.0.6

Holovia 1.9.0.6 brings a clearer tutorial, improved wall balancing, more reliable power-ups, and important gameplay and interface fixes.

New Features

  • Animated tutorial hand demonstrates swiping and double-tapping, guiding players through one action at a time
  • Movement countdown indicators help players anticipate when the highlighted wall will move or rotate

Improvements & Changes

  • Tutorial walls approach more slowly while players learn the controls
  • Simplified the first tutorial walls to a single opening
  • Added a gentler transition from the tutorial into normal gameplay
  • Reduced late-game Rush speed
  • Improved crossing time for demanding wall layouts in Climb and Classic
  • Restricted openings in 5×5 twisting walls to the inner area
  • Removed fake walls from 4×4 and 5×5 layouts
  • Missed power-ups and their guide lines now animate away
  • Floor movement now follows the approaching wall outside the tutorial

Bug Fixes

  • Fixed power-ups spawning too close to neighbouring walls or becoming difficult to collect at high speed
  • Fixed rare wall-generation issues involving missing shooter pieces and openings
  • Fixed cases where shockwaves would not destroy the intended wall
  • Fixed delayed grid transitions after destroying walls with shields or shockwaves
  • Fixed moving walls stopping after their first movement cycle
  • Fixed overlapping menus and privacy prompts, including cases where gameplay could start behind a prompt
  • Fixed wall generation failing when pausing during the transition into a run
  • Fixed power-up guide lines remaining visible after passing them at high speed
  • Improved tutorial retry guidance, including the double-tap reminder after a missed dash

Version 1.9.0.5

Holovia 1.9.0.5 introduces a refreshed game-mode selector, higher-quality backgrounds, gameplay improvements, more reliable Challenge Races and replays, and important performance and online-service fixes.

Game Modes

  • Holovia now focuses on three game modes: Climb, Rush, and Classic
  • All three modes are available from the start
  • Removed the separate Twist and Shift game modes
  • Removed support for their leaderboards, races, saved replays, and mode-specific statistics
  • Updated mode selection, race configuration, statistics, and related progression handling for the remaining modes
  • Game Center leaderboards remain available for Climb and Rush. Classic continues to use Holovia's own leaderboard

Twisting and shifting wall types remain part of the supported game modes.

Menus & Interface

  • Redesigned the game-mode selector with larger cards, new illustrations, subtle mode colours, shorter descriptions, and clearer navigation
  • Improved selector alignment and scaling across phones, tablets, and wider screens
  • Fixed navigation controls overlapping the Home button
  • Improved the Home button's positioning above the lower screen border
  • Refreshed the pause menu to match Holovia's newer interface style
  • Corrected the Restore Purchases button label
  • Updated translations for redesigned menus, descriptions, and new prompts

Graphics & Backgrounds

  • Improved mountain texture detail and background image quality
  • Added subtle low-lying mist between mountain layers
  • Refined mountain presentation and background rendering
  • Fixed mountain colours and colour transitions behaving incorrectly when switching graphics quality
  • Walls behind the nearest wall are now darker, making the upcoming wall and its opening easier to read

Gameplay, Tutorials & Audio

  • Fixed issues with the hold-swipe tutorial and its follow-up dash
  • After completing the tutorial's hold-swipe action, players briefly receive permission to dash through the opening when correctly aligned
  • Power-ups can no longer spawn on shooter pieces
  • Missed power-ups now disappear together with their guiding lines
  • Strengthened high-speed collision detection to address cases where players could dash through solid walls or shooter pieces, particularly in Rush
  • Improved dash targeting when the player is very close to, or already overlapping, a wall
  • Dash success now requires a confirmed passage through the intended opening
  • Fixed dash timeouts incorrectly awarding successful passes, streaks, or mission progress
  • Improved movement locking for twisting, side-shifting, and other supported moving walls during dash fast-forward
  • Regular shape-shifting walls continue moving so their patterns do not break
  • Adjusted timer and Flow sound effects, including reducing the Flow Timer's volume

Challenge Races, Multiplayer & Replays

  • Fixed the Create Challenge button sometimes playing its animation and purchase sound without starting the challenge
  • Improved Challenge Race setup, including cases where the first attempt failed but retrying worked
  • Improved recovery and coin-refund handling when challenge creation is interrupted
  • Fixed incorrect connection and unavailable-race-data errors in affected online flows
  • Improved recovery from stale multiplayer-lobby membership that could prevent players from creating or joining another lobby
  • Added cloud notifications for race results
  • Improved replay consistency between recorded movement, wall layouts, shooter positions, and dash timing
  • Removed unintended ghost catch-up acceleration and overlapping dash-speed effects
  • Fixed replay death and revive events being skipped or processed in the wrong order during delayed frames
  • Added clearer shield visuals to replay ghosts, including shield activation, use, and expiry
  • Improved request handling for protected challenge uploads and replay downloads

Startup & Privacy

  • Added a localized waiting prompt when players try to start before required startup checks or privacy choices are ready
  • Prevented unresolved startup privacy prompts from appearing after gameplay has already begun
  • The waiting prompt disappears when the relevant setup prompt opens
  • Starting becomes available as soon as the required setup is complete
  • Improved startup gating so offline and under-16 play do not wait for unnecessary online services
  • Improved recovery when restoring an eligible online session

Performance & Online Reliability

  • Optimized the Classic Floor shader using precomputed noise while retaining animated colours, movement, glow, and existing material controls
  • Reduced rendering overhead for game-mode illustrations
  • Reduced unnecessary rebuilding of online race lists
  • Combined repeated updates and prevented older refreshes from overwriting newer list data
  • Improved leaderboard queries, race-feed processing, and background notification processing
  • Added multiplayer load distribution across multiple server databases
  • Added a clear “multiplayer lobbies are full” message when available lobby capacity is reached
  • Strengthened app verification and compatibility with protected online services
  • Additional Android, iOS, interface, and stability fixes

Version 1.9.0.4

Holovia 1.9.0.4 adds multiplayer spectating, a new high-score screen, more interactive menus, more reliable mobile controls, improved Challenge Race behaviour, safer online services, better late-game balancing, and smoother performance.

New Features

  • Added stronger protection for online accounts, leaderboards, races, multiplayer, and cloud data
  • Added improved age-group and privacy controls for online features and data collection
  • Added options to report or hide players from supported leaderboard screens
  • Added improved online presence and account-status handling
  • Added Spectate Mode to Online Multiplayer
  • Added a new high-score screen
  • The Holon in the main menu can now be moved around by swiping

Improvements & Changes

  • Reviving now continues the existing run without rebuilding, moving, or replacing upcoming walls
  • Wall positions, spawn timing, and grid transitions are now preserved after a revive
  • Rebalanced 5×5 wall spacing to provide more consistent reaction time
  • Improved the 5×5 wall selection with more coin opportunities and a clearer mix of shooter, cluster, moving, and shifting-hole walls
  • Increased the number of useful coin walls during 4×4 gameplay while keeping its chaotic difficulty
  • Shifting walls now stop changing shape after a successful dash directly towards them
  • Improved the accuracy of dash-target detection so failed dash attempts do not affect walls
  • Improved explosion haptics on supported iPhones with a stronger impact, rumble, and aftershock
  • Improved the coin collection sound with a rising pitch across multiple rows
  • Improved the swipe tutorial with clearer visual guidance
  • Made small performance improvements to Balanced graphics mode
  • The Flow Timer now always displays its value in seconds
  • Improved notification permission timing and privacy-aware notification behaviour
  • Improved online validation, account handling, race synchronization, and server-side security

Bug Fixes

  • Fixed a serious issue that could cause all touch controls to stop responding on Android or iOS
  • Fixed walls being removed, rebuilt, or placed too far away after a revive
  • Fixed the wall spawn timer restarting incorrectly after a revive
  • Fixed twisting walls unexpectedly stopping during normal gameplay
  • Fixed shifting walls starting to move again after being stopped by a successful dash
  • Fixed Current Races sometimes showing only the newest Challenge Race after creating multiple races
  • Fixed deleting a Challenge Race causing an already viewed result to appear again
  • Fixed full Challenge Race refreshes being skipped when another refresh was already running
  • Fixed several performance stutters during gameplay
  • Fixed several race-result, replay, multiplayer, notification, privacy, and online-state issues
  • Multiple additional gameplay, interface, performance, security, and stability fixes

Version 1.9.0.3

Holovia 1.9.0.3 focuses on significantly faster startup times and correcting the version information displayed in the game.

Improvements & Changes

  • Significantly reduced the time required to start the game
  • Improved initialization performance during startup
  • Updated the version code displayed in the settings menu

Bug Fixes

  • Fixed an issue where the displayed version code was not updated correctly
  • Fixed an issue that could cause extremely long startup times

Version 1.9.0.2

Holovia 1.9.0.2 was a private development build used for internal testing and preparation for the 1.9.0.3 release. It was not released publicly.

Private Development

  • Internal development and testing changes
  • Startup and stability testing
  • Preparation for the 1.9.0.3 public release
  • Various internal maintenance changes

Version 1.9.0.1

Holovia 1.9.0.1 focuses on online compatibility, Challenge Race reliability, improved coin feedback, and loading and startup stability.

Improvements & Changes

  • Added a required-update flow to keep online features compatible with the latest version
  • Challenge Race creation, joining, result handling, and recovery have been improved when a run is interrupted
  • Challenge prizes are now reserved more safely and recovered correctly when creation does not complete
  • Improved online leaderboard, race, and multiplayer validation for a more reliable experience
  • Coin pickup audio now uses varied sounds and rising pitch feedback during coin rows
  • Coin pickup volume and haptic feedback have been rebalanced
  • Improved loading, startup, settings, and update-screen behaviour
  • Added further localization and interface refinements across race and online systems

Bug Fixes

  • Fixed inactive Challenge Race runs remaining active and affecting results or rewards
  • Fixed several Challenge Race join, reward, cleanup, and reconnection issues
  • Fixed overlapping coin pickup sounds during fast collection
  • Fixed multiple online, menu, loading, and stability issues

Version 1.9

Holovia 1.9 introduces Challenge Races, Replay Runs, live two-player Online Multiplayer, a new Race Hub, dynamic environment transitions, the new Cluster Shooter Wall, eleven new daily mission types, and major gameplay, leaderboard, localization, replay, and stability improvements.

New Features

  • Challenge Races have been added, allowing players to create public or private races for others to compete in
  • Challenge creators can choose the game mode, revive rules, visibility, and an optional winner coin prize
  • Challenges can be joined through Explore, an exact race code, or a shared Holovia link
  • Replay Runs have been added, allowing players to race against ghosts from their own completed runs
  • Compatible cloud replays from the global leaderboard can now be opened directly as races
  • Live two-player Online Multiplayer has been added with lobby creation, lobby codes, ready states, and synchronized race starts
  • A new Race Hub now provides access to Challenge Race, Replay Run, and Online Multiplayer
  • Dedicated race intros, progress displays, result screens, win and loss notifications, and reward claiming have been added
  • Daylight, Sunset, and Night can now transition dynamically during gameplay
  • The new Cluster Shooter Wall launches groups of shooter pieces in waves and appears later in a run
  • Eleven new daily mission types have been added across shooting, shields, dashing, shifting walls, streaks, coins, revives, movement, and Replay Runs
  • Longest mission streak is now tracked in player statistics
  • A new scoreboard Search flow has been added to make players easier to find
  • Replay ghosts now include a dedicated marker and live distance display

Improvements & Changes

  • Wall generation now uses a chunk-based system to keep connected wall sequences stable across normal gameplay, replays, and multiplayer
  • Replay and multiplayer races now preserve wall decisions, random streams, difficulty progress, and special-wall state more accurately
  • Online Multiplayer gives both players the same synchronized seed, wall layout, start time, and race conditions
  • Opponent movement, dashes, and flow feedback are synchronized through a live remote ghost
  • Online Multiplayer is non-ranked and disables perks, revives, rewards, replay saving, and high-score submission for fair play
  • Public Challenge Races can now be filtered, refreshed, and loaded progressively while browsing
  • Race Hub lists now use caching, background refreshes, row pooling, and clearer loading, empty, and connection-error states
  • Replay lists now support sorting and keep the newest 50 local runs to control storage use
  • Cloud replay files are cached locally for faster repeat access and cleaned up when no longer needed
  • Replay files now preserve more run identity, score, wall state, revive, perk, and version information
  • Replay ghost movement, dash timing, chunk continuation, visibility, hole stops, and wall matching have been refined
  • Race pause, quit, restart, HUD, intro, game-over, and result routing now remain separate from normal runs
  • Race rewards only appear when earned and result scores are placed consistently for both players
  • Shooter pieces now provide clearer danger icons, launch feedback, collision volumes, and lane-aware hit detection
  • The Cluster Shooter Wall uses its own material, launch cue, and rocket-flight audio
  • Wall highlighting has been rebuilt with cleaner overlays, outlines, priority handling, and pass feedback
  • Power-up pickup protection has been improved during fast movement and close wall interactions
  • Wall progression, unlock timing, special-wall selection, revive continuation, and late-run difficulty have received further balancing
  • Camera shake, haptics, dash effects, player animations, and wall-pass feedback have been polished
  • Sky, horizon, fog, terrain, floor, reflections, ambience, and lighting now blend more smoothly between environments
  • Player details now display the Player ID using localized labels
  • Race, high-score, and default notifications can now use distinct sounds with a safe fallback
  • Challenge Race, Replay Run, Online Multiplayer, result, validation, and game-mode text has been localized across all supported languages
  • Race menus and result screens have received new materials, colors, icons, loading states, responsive layouts, and navigation feedback
  • The outdated exact-score and twist-dash daily missions have been retired

Bug Fixes

  • Fixed multiple cases where replay ghosts could desynchronize, snap, disappear incorrectly, stop at the wrong wall, or react to live player movement
  • Fixed invalid, incomplete, or incompatible replay files being allowed to start a race
  • Fixed several replay visibility, wall-grid, revive, score, result, and cleanup issues
  • Fixed multiplayer join timing, lobby listener, same-seed generation, ready-state, disconnect, result, cleanup, and host or client asymmetry issues
  • Fixed race screens showing stale information, incorrect scores, incorrect reward states, missing localization, or misleading connection errors
  • Fixed several shooter-piece collision, warning, lane, wall-impact, audio-tail, and cleanup issues
  • Fixed interrupted environment transitions and several background style continuity issues
  • Fixed multiple wall generation, power-up, revive continuation, and special-wall state issues
  • Fixed multiple Race Hub dropdown, tab, slider, button, layout, loading, and navigation issues
  • Reduced unnecessary Firebase reads and improved backend validation, retries, session cleanup, and security rules
  • Improved multiplayer lifecycle handling when a player leaves, disconnects, is removed, or finishes a race
  • Multiple additional gameplay, interface, localization, performance, and stability fixes

Version 1.8.0.5

Holovia 1.8.0.5 focuses on a major onboarding overhaul, clearer movement guidance, stronger dash feedback, improved wall balancing, new skins, leaderboard upgrades, and multiple user interface improvements.

New Features

  • New hold-swipe onboarding lesson added with guided practice walls
  • New post-tutorial transition wall added to improve the move into normal gameplay
  • Added six new skins: Crysim, Trysim, Brysim, Grysim, Prysim, and Vrysim
  • Leaderboard player profiles now display games played and last online information
  • New startup tips and gameplay hints have been added

Improvements & Changes

  • Tutorial completely redesigned into a shorter and more focused onboarding experience
  • Tutorial now focuses on normal movement and dash-only walls before entering the main game
  • Added dedicated hold-swipe teaching with guided practice, movement demonstrations, and release prompts
  • Added slow-motion assistance during important tutorial and dash learning moments
  • Dash guidance has been improved with stronger visual, haptic, camera, and player feedback
  • Dash opportunities now provide clearer cues during normal gameplay
  • Movement previews now better display nearby valid cells and longer swipe paths
  • Added haptic feedback for repeated hold-swipe movement
  • Wall progression has been rebalanced with smoother score-based unlocks and difficulty ramps
  • Early-game wall patterns have been redesigned to be easier to read
  • Added new basic wall variations for early gameplay
  • Reduced the frequency of fake walls
  • Shooter walls now provide clearer warning prompts before firing
  • Added proximity-based haptic feedback for incoming shooter pieces
  • Notification system improved with custom progress bars and persistent progress notifications
  • Queued notifications can now refresh more cleanly while playing
  • Notification hide animations have been cleaned up
  • Game-over messages now better match the player’s progress and avoid misleading restart text
  • Global leaderboard row interface improved with expandable player details and better click handling
  • Shop items are now automatically sorted by price
  • Shop requirement and currency messages have been improved
  • Improved localization support across shop, notifications, and gameplay feedback

Bug Fixes

  • Fixed multiple tutorial flow and progression issues
  • Fixed several notification refresh and display issues
  • Fixed various wall generation and balancing issues
  • Fixed multiple leaderboard interface issues
  • Fixed several shop requirement and unlock display issues
  • Fixed various localization and text display issues
  • Multiple gameplay, UI, and stability fixes

Version 1.8.0.4

Holovia 1.8.0.4 focuses on gameplay polish, tutorial improvements, new ambience systems, better touch controls, scoreboard notifications, and multiple gameplay fixes across several wall types.

New Features

  • Cloud notifications have been added for the Holovia scoreboard system
  • Ambient background sounds have been added for every style
  • You can now play using two fingers
  • You can now rest a finger on the screen while playing without interrupting movement
  • Easy Mode has been added for the tutorial
  • Flow is now tracked and saved in player statistics

Improvements & Changes

  • Tutorial text has been fully reworked for better clarity and onboarding
  • HUD adjustments have been made for advertisements and screen layout improvements
  • Player shader lighting has been adjusted slightly for improved visual clarity
  • Dash targeting has been improved and now always stops at the correct hole

Bug Fixes

  • Fixed an issue where exploding dash walls could leave shield visuals behind
  • Fixed tutorial shooter pieces breaking unexpectedly
  • Fixed an issue where shifting walls could sometimes spawn without holes

Version 1.8.0.3

Holovia 1.8.0.3 introduces the new cross-platform Holovia scoreboard system, skin progression, upgrades, improved startup systems, new UI upgrades, in-app purchases, and several gameplay fixes.

New Features

  • New Holovia cross-platform scoreboard system added for iOS and Android
  • The original Game Center scoreboard is still available on iOS
  • New local and global scoreboard UI added
  • Skin level progression system added for every skin
  • Skin upgrades have been added
  • New graphics selection menu added
  • Stats tab added to view various gameplay statistics
  • Players are now asked to choose a name for the custom scoreboard system
  • In-game notifications now display mission progression and new high scores
  • In-app purchases have been added, including a No Ads package and a Supporter package

Improvements & Changes

  • Unity Ads issues on iOS have been resolved
  • Consent and startup flow redesigned into a single startup menu
  • Old consent screen system has been removed
  • Version code location in settings has been changed
  • Level-up sound added
  • Multiple Firebase integration improvements and fixes
  • Self-shooting wall pieces have been completely removed from the game

Bug Fixes

  • Fixed an issue where shooter pieces could launch without leaving a hole behind
  • Fixed an issue where shifting wall shields would not properly explode the wall

Version 1.8.0.2

Holovia 1.8.0.2 focuses on improved ad startup reliability, better rewarded ad handling, cleaner startup behaviour, and visual polish following the 1.8.0.1 update.

Improvements & Changes

  • Improved rewarded ad startup reliability on iOS and Android
  • Improved startup handling for privacy, consent, and ad initialization flows
  • Added stronger startup protection to prevent ads from silently becoming unavailable
  • Improved rewarded ad fallback and retry behaviour
  • Improved notification permission timing to reduce startup conflicts
  • Added additional internal diagnostics for ad startup and rewarded ad availability

Bug Fixes

  • Fixed rare cases where rewarded ads could remain unavailable after launching the game
  • Fixed cases where rewarded buttons could stay disabled without a clear startup reason
  • Fixed several startup timing edge cases related to ad initialization
  • Fixed an issue where the Holon outline could appear thicker than the rest of the outline

Version 1.8.0.1

Holovia 1.8.0.1 focuses on polish, Game Center improvements, balancing, startup quality-of-life features, and multiple gameplay fixes following the 1.8 release.

Improvements & Changes

  • Startup tips have been added
  • A version number is now displayed in the settings menu
  • Share links now correctly use the App Store link on iOS
  • Firebase SDK has now been added to iOS
  • Climb mode early-game balancing has been adjusted slightly for new players
  • Power-ups can no longer be missed because of badly timed collection moments
  • Reinstalling the game will now properly restore previous Game Center scores
  • Rush and Shift Game Center connections now work correctly

Bug Fixes

  • “Close to high score” skin feedback now only appears when the score is actually close to the required high score
  • Yellow skin now displays correctly

Version 1.8

Holovia 1.8 brings iOS support, Game Center integration, new environments (Daylight, Sunset, Night), a full performance overhaul, smoother controls, a new streak system, and major gameplay improvements. Plus dozens of bug fixes and visual upgrades.

New Features

  • iOS support — Holovia is now available on the App Store
  • Game Center integration — leaderboards and future challenges enabled
  • New environments and styles: Daylight, Sunset, and Night, including new terrain variations
  • Mission rewards system — collect rewards directly from the mission menu
  • Unique player ID system — enables skin ownership and reward tracking
  • Animated UI buttons — all buttons now respond visually to input
  • New loading screen
  • Credits screen added
  • Birds added for ambient world detail
  • Firebase integration for improved feedback and analytics
  • Bug reporting system — report issues directly from the settings menu
  • Notifications system added
  • New streak system — build streaks for bonus points and rewards
  • Cube personality added and visible in the menu

Improvements & Changes

  • Adaptive performance system automatically adjusts performance based on device
  • Manual performance settings added in the redesigned settings menu
  • Major performance overhaul, especially for low-end devices
  • Input smoothing added to reduce stutter and improve responsiveness
  • Improved haptic feedback on iOS
  • Wall generator can now spawn multiple walls at once
  • Visual enhancements including deeper gridline colors
  • Twisting walls now change colour during rotation
  • New and improved high-speed effects
  • Pause button moved to a new location
  • Power-up UI moved behind the pause menu
  • 2x indicator moved behind the pause menu
  • Mission text size adjusted
  • All walls and speeds have been rebalanced
  • Distance between grid switches has been reduced
  • Classic mode no longer unlocks new gamemodes, allowing it to remain a practice-focused mode
  • Some skins now require a high score, streak, or games played to unlock
  • Walls are now slightly slower directly after a revive, giving players a fairer chance to recover
  • Music now continues correctly after a restart
  • Early-run flavour text has been added
  • A larger reward has been added for completing the streak
  • Some cubes now have faces for added personality

Bug Fixes

  • Shooter pieces no longer shoot through other walls
  • You can no longer shoot through high-speed moving walls
  • Dash through 10 red walls now works properly
  • Side-shifting walls no longer move after starting a dash
  • Shifting walls now always show a green indicator hole
  • Rotating walls no longer show a player highlight
  • Power-ups no longer get collected unless the player actually catches them
  • You can no longer dash through a twisting wall while it is twisting
  • Twisting walls no longer kill the player during the tutorial
  • Fire has been removed from twisting 5x5 walls
  • Shooter pieces now only fire when in front of the player, unless they are self-shooting wall pieces

Version 1.7

  • Patch notes not available.